![]() ![]() ![]() Wrangle what control you can over it to influence the shape of the level and how far enemies must travel down each path to get to the tower. The path will randomly twist turn and split often. This means that there are spots which are better than others, but they are limited which towers do you place on these spots? do you save them for a tower you haven't unlocked yet? or do you put everything you have there now? are the good spots even in a good location or are they too far off the path? These are all strategical questions you will have to answer every game.Įvery level of the game you must choose a direction to expand the path. Not only do you need to carefully consider what kind of coverage they will have, but towers also get a bonus to damage based on their elevation. In rogue tower, the path the enemies must travel continuously extends and grows to much greater lengths than your average tower defense game making tower placement even more important in this game. ![]() Where you build your towers is the most important aspect to any tower defense game. Unlock new towers and buildings, build up your defenses, upgrade your towers through card draws and cash, expand the path tactically to control how enemies move and defend your tower. Otherwise I'm still experimenting, so maybe I'll know more later as I've failed a little bit more at killing the final boss specifically.Rogue Tower is a tower defense game with roguelike elements and a continuously expanding path which you can influence. You also want to kill early since he releases minions multiple times and it would suck to kill him at the last possible moment and still lose to the eyes he fires at the end. You know what lane he spawns in so you can prepare that lane specifically to kill quickly. In my run I beat Big Brain Oogie before he even got to the home stretch.Īlso I think it's important to remove the shields very early and the armor relatively early. Their range mean that they can sustain fire for very long and they can hit all stats, so you can set them to Most Shield -> Most Armor -> Most Health and just have them take out the most dangerous thing on the field. I've found that Radars are extremely strong against bosses. I beat the game only once and I regularly struggle with level 40 still, so maybe I'm not the perfect person to respond, but I'm doing it anyway, maybe it's useful in some way. If you set up this progression of dealing with most shield/most armor/most health you will automatically be equipped to melt big brain oogie bc that's how his health bar progresses.Īnother commenter talked about picking 2 towers and only choosing upgrade cards for them, i agree for the most part you are going to want to get the crit cards and any additional damage to shields and armor. so it's a good idea to have some kind of shield/armor defense throughout just to deal with any enemies that may spawn later on in the lane. The only caveat being you need to worry about units in the late game that will spawn smaller units when killed. I set up my towers farther down the line to be dealing with shields and the closer to my tower i get the priority becomes armor and then finally health/fastest/progress ![]() Ive done the no balista, only balista, and balista shredder run that I've been 45 with so far on single lane and this is my way of thinking ![]()
0 Comments
Leave a Reply. |